3DGS Review
Introduction
Record some interesting points in 3DGS here.
Some thinking points
For gaussian representation:
- Modify gaussians.
- Using NeRF-like ray calculations.
For gaussain editing:
- Extend the dimention of time in elements like SH.
- Novel representations of pos, ori etc.
- Compare irradiace with force/mag-field?
For inverse rendering:
- Use the flow of deferred rendering: expect the surface points -> calc BRDFs -> utilizing rendering equations -> get final PBR color. We may avoid the problem of hidden gaussians beneath the surface.
- Use mesh-gs mixed representations to enhance the surface geometry.